A downloadable game for Windows, macOS, and Linux

Hi! I am working on a new online co-op cooking game, in the Overcooked genre.

Current project state: Prototyping (Last updated 09/25/2024)

>> Please join our Discord server if you would like to keep up with the development! <<

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Keyboard bindings:

  • WASD for movement
  • Space for dash
  • J for pickup/drop
  • K for action

Controller bindings:

  • Left stick for movement
  • West button for dash
  • South button for pickup/drop
  • East button for action

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What works now:

  • Online co-op gameplay
  • Local co-op gameplay
  • Any mix of online and local
  • Keyboard / controllers
  • One simple classic level like Overcooked
    • You make apple sauce in this level. Take apples from a tree, chop them, blend them, put them in a bowl, and serve to customers ordering at the counter.

What is known to be buggy/doesn't work:

  • To be fixed: the game doesn't behave well if there are network connectivity problems. It will freeze up at the beginning of the level if initial connection cannot be established between players, and will do nothing if you or others disconnect.
    • Having two different computers on the same LAN network is known not to work (e.g. two computers in the same household).
    Edit: I hope network issues are more stable now.
  • Controller / keyboard bindings cannot be changed
  • Linux build does not work for some reason

What is planned for the future:

  • More levels
  • Different gameplay styles (there are many ideas)
  • Level editor
  • Leaderboard with "View Replay" functionality
  • Sound & music
  • Proper art & lighting
  • Proper menu

Required attributions for free art assets (most assets are likely to be replaced later):


Changelog:

  • 2024/9/18: Uploaded a new version that implements network relay as a fallback and IPv6 support, as well as handling player disconnection more gracefully.

Download

Download
Build.zip 34 MB
Download
Build-linux.zip 47 MB
Download
Build-Apple-Silicon.zip 45 MB

Comments

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it does play a wee bit like overcooked, what did you use rust for ? 

Thanks for checking out the game! Rust was used to perform the game logic so I can implement a reliable rollback network synchronization layer on top. Overcooked multiplayer code is extremely complex and error prone so that's what I'm avoiding. The rollback implementation also improves the experience when the latency is high.

do you think you could make it run multiplayer ? 

It does run multiplayer, that's sort of the whole point of the demo buuuut it was buggy :P (some people told me they couldn't play with friends) I'm going to upload a new version tomorrow that hopefully will fix the network issues!

would you be up to join a team ? we are trying to make our game multiplayer as well 

Would you like to discuss that on discord? I've included a discord server link at the very beginning of the page - it would be easier to communicate that way.

Also, a new build is uploaded; I hope this will make multiplayer work... well, hopefully :)